Back

Bachelor of Games and Interactivity / Bachelor of Computer Science

Bachelor of Games and Interactivity / Bachelor of Computer Science

Categories

COURSE DESCRIPTION

The Bachelor of Games and Interactivity/Bachelor of Computer Science provides students with a broad knowledge of game design combined with the computer science skills required to develop games and interactive applications.

You’ll collaborate in small and large interdisciplinary groups designing, developing and playtesting games in a studio environment. A core set of six sequential units enable you to produce a diverse portfolio including a board game, pervasive game, digital prototype, and original game title in your final year.

The computer science component focuses on developing expertise in software development and computer science. You’ll receive extensive education in contemporary approaches to the analysis, design and implementation of large-scale systems, along with a sound understanding of the traditional aspects of computer science such as hardware and operating systems.

Graduates will possess a highly desirable combination of skills, enabling them to find work in a variety of positions in the game industry, as well as in the broader information and communications technology sector.

Choose a major for Bachelor of Computer Science

Cybersecurity, Data Science, Games Development, Internet of Things, Network Design, Software Design, Software Development

Course structure

Successful completion of the Bachelor of Games and Interactivity / Bachelor of Computer Science requires students to complete units of study to the value of 400 credit points. All units of study are valued at 12.5 credit points unless otherwise stated.

Course learning outcomes

Upon successful completion of the Bachelor of Games and Interactivity / Bachelor of Computer Science, graduates will be able to:

  • systematically review and critically evaluate research from a variety of sources to inform their knowledge and conceptual understandings of games and interactivity
  • formulate arguments that are fit for purpose and demonstrate an understanding of the relevant theories and evidence in the area of games and interactivity
  • critically analyse information to generate creative solutions to solve complex problems in the area of games and interactivity
  • define and integrate theoretical principles and apply these in the area of games and interactivity
  • apply knowledge and skills with responsibility and accountability for their own learning and practice, individually and in collaboration with others.
  • interpret and communicate ideas, problems and arguments in modes suitable to a range of audiences using a range of media
  • coherently articulate a line of reasoning demonstrating cultural sensitivity and apply a framework to analyse and offer solutions to ethical dilemmas in local and international contexts
  • apply a broad and coherent knowledge of computer science and software development in diverse contexts and domains using critical thinking and judgment

REQUIREMENTS

If you’re currently in Year 12 or have completed Year 12 in the last seven years, you’ll be considered for admission to undergraduate courses primarily based on whether you have successfully completed the Victorian Certificate of Education (VCE), or an interstate or international Year 12 qualification.

English language requirements

Satisfactory completion of one of the following:

  • Swinburne’s English for Academic Purposes (EAP 5 Advanced level) with overall 65%, all skills 65%
  • IELTS (Academic Module) Overall 6.0 No individual band below 6.0
  • TOEFL iBT (internet-based) – 64 (no less than 13 in reading, 12 in listening, 18 in speaking, 21 in writing)
  • Pearson (PTE) minimum score of 50 (no communicative skills less than 50)
  • C1 Advanced: 169, no band less than 169

EDUCATIONAL INSTITUTION

Swinburne University of Technology is a public university based in Melbourne- that is among the top 3% of universities in the world. The University focuses on science, technology and innovation and offers courses well recognised by professional organisations. The Good Universities Guide 2016 awarded the University five stars for both graduate satisfaction and generic skills and four stars for teaching quality. It also features in the top 200 ranked universities in the QS Graduate Employability Rankings; and enjoys close ties with industry- providing students with invaluable workplace experience.

Do you want to Apply to:

Bachelor of Games and Interactivity / Bachelor of Computer Science

Add Your Heading Text Here

Please, login or Register to Apply!

Do you need extra info about:

Bachelor of Games and Interactivity / Bachelor of Computer Science?

Tell us what else you need to know to Apply

Swinburne University of Technology is a public university based in Melbourne- that is among the top 3% of universities in the world. The University focuses on science, technology and innovation and offers courses well recognised by professional organisations. The Good Universities Guide 2016 awarded the University five stars for both graduate satisfaction and generic skills and four stars for teaching quality. It also features in the top 200 ranked universities in the QS Graduate Employability Rankings; and enjoys close ties with industry- providing students with invaluable workplace experience.

Chat with us on WhatsApp
Welcome to Unigrant!
How can we help you?