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Bachelor of Animation/ Bachelor of Applied Innovation

Bachelor of Animation/ Bachelor of Applied Innovation

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COURSE DESCRIPTION

An art form that’s been around for over a century, animation is fuelled by creativity and constant innovation. And you can make the most of this powerful combination with the unique Bachelor of Animation/Bachelor of Applied Innovation double degree.

Our animation course provides a solid understanding of the practice of animation techniques, film, television and animation history and theory, and the development of narrative structures. Taught in purpose-built studios and workstations, it emphasises creative, analytical and research skills, with hands-on experience in 2D, 3D and stop-motion animation for film, television, games and interactive entertainment, media and design industries, and health, science and engineering visualisation.

Alongside your animation degree, your Bachelor of Applied Innovation develops your collaboration, creativity and complex problem-solving skills in real-world contexts. You’ll apply innovation toolkits, prototype solutions and participate in challenges such as innovation sprints inspired by your passions and interests. You’ll gain the practical and technical skills to think strategically about how to employ innovative ideas in your animation studies and broader society.

Both qualifications promise experiential learning through real-world placements, internships or industry-related project work.

Emerge as a top employment choice with a unique combination of animation industry and professional innovation skills and knowledge. Pursue a career in the film, television and animation industries, or allied creative industries such as games, web broadcasting, education and digital media. Or take an innovation-based path with job options such as innovation consultant, strategic designer, human-centred researcher, transformation lead, or innovation strategist.

Course learning outcomes

Students who successfully complete this course will be able to:

Exercise critical thinking and judgement to articulate concepts and solve problems across a range of animation media and contexts

Analyse, critically review, consolidate and synthesise knowledge of animation to inform creative and technical decision-making

Apply cognitive and technical skills to pre-visualise and produce animation within linear or interactive narrative structures

Demonstrate a breadth of creative and production techniques to craft high quality characters, objects, environments and their animation

present a clear, coherent and independent articulation of animation topics, genres and trends within the field of animation

show initiative and judgement during the development, production and management of animated concepts

Career opportunities

Applied Innovation career outcomes will vary depending on discipline focus and individual majors and complement discipline employability skills through innovation capabilities. Graduates will have the skills and attributes for a range of professional innovation roles including Innovation Consultant, Innovation Lead, Innovation Analyst, Strategic Designer, Creative Producer, Start-up Founder, Human-Centred Researcher, Self-employed Entrepreneur, Product Manager, Transformation Lead, Innovation Strategist and Innovation Manager.

REQUIREMENTS

Successful completion of one of the following:

the Victorian Certificate of Education (VCE) or its equivalent, such as an interstate or international Year 12 qualification
completion or partial completion of an approved tertiary qualification (including Certificates IV (completed), Diplomas, Advanced Diplomas, Associate Degrees and Degrees)
applicants without a formal qualification may be considered for entry upon completion of the STAT test.

English language requirements

Satisfactory completion of one of the following:

  • Swinburne’s English for Academic Purposes (EAP 5 Advanced level) with overall 65%, all skills 65%
  • minimum IELTS overall band of 6.0 (Academic Module) with no individual band below 6.0
  • TOEFL iBT (internet-based) – 64 (no less than 13 in reading, 12 in listening, 18 in speaking, 21 in writing)
  • Pearson (PTE) minimum score of 50 (no communicative skills less than 50)
  • C1 Advanced: 169, no band less than 169
  • any other equivalent assessment of English language proficiency.

EDUCATIONAL INSTITUTION

Swinburne University of Technology is a public university based in Melbourne- that is among the top 3% of universities in the world. The University focuses on science, technology and innovation and offers courses well recognised by professional organisations. The Good Universities Guide 2016 awarded the University five stars for both graduate satisfaction and generic skills and four stars for teaching quality. It also features in the top 200 ranked universities in the QS Graduate Employability Rankings; and enjoys close ties with industry- providing students with invaluable workplace experience.

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Swinburne University of Technology is a public university based in Melbourne- that is among the top 3% of universities in the world. The University focuses on science, technology and innovation and offers courses well recognised by professional organisations. The Good Universities Guide 2016 awarded the University five stars for both graduate satisfaction and generic skills and four stars for teaching quality. It also features in the top 200 ranked universities in the QS Graduate Employability Rankings; and enjoys close ties with industry- providing students with invaluable workplace experience.

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