Bachelor of Games and Interactivity / Bachelor of Animation
Bachelor of Games and Interactivity / Bachelor of Animation
The Bachelor of Games and Interactivity/Bachelor of Animation offers students a competitive edge in the fields of animation and games development. You’ll acquire a broad understanding of animation through the practice of animation techniques. Learn about film, television and animation history and theory; as well as the role of games…
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COURSE DESCRIPTION
The Bachelor of Games and Interactivity/Bachelor of Animation offers students a competitive edge in the fields of animation and games development.
You’ll acquire a broad understanding of animation through the practice of animation techniques. Learn about film, television and animation history and theory; as well as the role of games in contemporary society and how games are developing as a cultural industry.
You’ll also gain real industry experience while you study through our Work Integrated Learning programs, which are a guaranteed part of all our bachelor degrees and can include placements, internships or industry-linked projects. In this double degree, in the units Major Project: Development and Pre-Production and Major Project: Production and Post-Production (ANI30001 and ANI30001), and the Games and Interactivity Project 1 and 2 (GAM30003 and GAM30003), you’ll have the opportunity to apply your learning in a professionally focused, multidisciplinary project during your final year of study.
Graduates will be equipped with the skills needed to work in the rapidly evolving animation and games industries as well as the broader digital media sector.
Course learning outcomes
Upon successful completion of the Bachelor of Games and Interactivity / Bachelor of Animation, graduates will be able to:
- systematically review and critically evaluate research from a variety of sources to inform their knowledge and conceptual understandings of Games and Interactivity
- formulate arguments that are fit for purpose and demonstrate an understanding of the relevant theories and evidence in the area of Games and Interactivity
- critically analyse information to generate creative solutions to solve complex problems in the area of Games and Interactivity
- define and integrate theoretical principles and apply these in the area of Games and Interactivity
- exercise critical thinking and judgement to articulate concepts and solve problems across a range of animation media and contexts
- analyse, critically review, consolidate and synthesise knowledge of animation to inform creative and technical decision-making
- apply cognitive and technical skills to pre-visualise and produce animation within linear or interactive narrative structures
- demonstrate a breadth of creative and production techniques to craft high quality characters, objects, environments and their animation
- present a clear, coherent and independent articulation of animation topics, genres and trends within the field of animation
- show initiative and judgement during the development, production and management of animated concepts
- compare, select and apply best-practice production techniques and workflows to different animation mediums and contexts
- extend communication and organisational skills to manage animation projects and tasks with personal responsibility and accountability
- perceive organisational, social, legal and ethical issues, and address these within the development, production and distribution of animated productions.
REQUIREMENTS
If you’re currently in Year 12 or have completed Year 12 in the last seven years, you’ll be considered for admission to undergraduate courses primarily based on whether you have successfully completed the Victorian Certificate of Education (VCE), or an interstate or international Year 12 qualification.
English language requirements
Satisfactory completion of one of the following:
- Swinburne’s English for Academic Purposes (EAP 5 Advanced level) with overall 65%, all skills 65%
- minimum IELTS overall band of 6.0 (Academic Module) with no individual band below 6.0
- TOEFL iBT (internet-based) – 64 (no less than 13 in reading, 12 in listening, 18 in speaking, 21 in writing)
- Pearson (PTE) minimum score of 50 (no communicative skills less than 50)
- C1 Advanced: 169, no band less than 169
- any other equivalent assessment of English language proficiency.
EDUCATIONAL INSTITUTION
Swinburne University of Technology is a public university based in Melbourne- that is among the top 3% of universities in the world. The University focuses on science, technology and innovation and offers courses well recognised by professional organisations. The Good Universities Guide 2016 awarded the University five stars for both graduate satisfaction and generic skills and four stars for teaching quality. It also features in the top 200 ranked universities in the QS Graduate Employability Rankings; and enjoys close ties with industry- providing students with invaluable workplace experience.